Thursday, 14 May 2020

Apple Has Acquired NextVR



Apple has acquired NextVR, a startup specializing in the broadcast of live events in virtual reality. The company says its platform "provides fans with extraordinary access and profound immersion to the world’s greatest sports and music events".

NextVR has partnered with the biggest leagues and broadcasters to deliver exclusive VR events such as NBA games, ICC soccer matches, the Kentucky Derby, the US Open, the Daytona 500 and concerts from the band Coldplay. Through the NextVR app you can be courtside, behind the goal or center stage. Experience your favorite events live or browse highlights from previous events at NextVR.com.

Bloomberg reports that the acquisition could help Apple develop VR and AR headsets and accompanying software and content.





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Apple Seeds Fifth Beta of watchOS 6.2.5 to Developers

Apple today seeded the fifth beta of an upcoming watchOS 6.2.5 update to developers, one week after releasing the fourth beta and over a month after releasing the watchOS 6.2 update that added in-app purchases to the Apple Watch App Store.


watchOS 6.2.5 can be downloaded for free through the dedicated ‌‌‌Apple Watch‌‌‌ app on the iPhone by going to General > Software Update. To install the new software, the ‌‌‌Apple Watch‌‌‌ needs to have at least 50 percent battery, it needs to be placed on a charger, and it needs to be in range of the ‌‌‌iPhone‌‌‌.

watchOS 6.2.5 brings ECG functionality and irregular heart rhythm notifications to Saudi Arabia. Nothing else new was discovered in the first four betas, suggesting that other than the new ECG feature, watchOS 6.2.5 focuses on under-the-hood improvements.
Related Roundups: Apple Watch, watchOS 6
Buyer's Guide: Apple Watch (Neutral)

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Chrome to Block Battery-Sucking Ads in August Update

Chrome plans to start blocking resource-heavy ads that drain a lot of battery in August, Google announced today on its Chromium blog (via VentureBeat). Chrome will block ads that mine cryptocurrency, are badly programmed, or are unoptimized for network usage.
We have recently discovered that a fraction of a percent of ads consume a disproportionate share of device resources, such as battery and network data, without the user knowing about it. These ads (such as those that mine cryptocurrency, are poorly programmed, or are unoptimized for network usage) can drain battery life, saturate already strained networks, and cost money.

In order to save our users' batteries and data plans, and provide them with a good experience on the web, Chrome will limit the resources a display ad can use before the user interacts with the ad. When an ad reaches its limit, the ad's frame will navigate to an error page, informing the user that the ad has used too many resources.
Chrome plans to limit the resources that an ad can use before the user interacts with the ad, and when that limit is hit, the ad's frame will redirect to an error page to let the user know that the ad has eaten up too many resources.

Google says that it extensively measured the ads in Chrome, targeting the most "egregious" ads that use more CPU or bandwidth than 99.9 percent of all detected ads for that resource.

Chrome will have thresholds that allow for 4MB of network data or 15 seconds of CPU usage in any 30 second period, or 60 seconds of total CPU usage before an ad is blocked. Just 0.3 percent of ads exceed this threshold, but today, account for 27 percent of network data used by ads and 28 percent of all ad CPU usage.

Google will experiment with the changes for the next several months with the intention of releasing the feature on Chrome stable towards the end of August.
Tag: Chrome

This article, "Chrome to Block Battery-Sucking Ads in August Update" first appeared on MacRumors.com

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